Training and Consulting


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An international network of trainers/consultants has been licensed by us for the free use of our publications. This is ODE consulting, headquartered in Singapore and working with the CWQ, Culture in the Workplace Questionnaire. In their own words:

Based on Professor Hofstede’s seminal cultural research, CW / ODE offers the Culture In The Workplace Questionnaire™ (CWQ) developed by ITAP. The CWQ enables teams and organisations to recognise differences in organisational and cross-cultural preferences and calibrates an individual’s cross-cultural orientations across Professor Hofstede’s six dimensions of national culture.

CW’s cultural offerings can be used in isolation or bundled together to increase one’s cultural sensitivity and improve personal effectiveness.

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When a game is not the same

The board game SO LONG SUCKER requires only poker stones. It was designed in the United States in 1964 for showing how unethical behaviour necessary for winning was inherent in the game’s incentive structure. Sessions with East Asian participants, however, led to very different game dynamics. The Asian players were unwilling to throw out any 'sucker'. Collaborative rather than antagonistic behaviours occurred. This confirms that the course of a simulation game run is determined by more than its rules and roles. The participants’ personalities, skills, personal histories, and pre-existing relationships also play a role. Furthermore, the unwritten rules of social behaviour that the participants have been socialized into, their culture, is of crucial importance.

Gert Jan Hofstede & Elizabeth J. Tipton Murff (2011) Repurposing an Old Game for an International World. Simulation & Gaming  43:1 34-50.